Traveller-digest       Monday, August 16 1999       Volume 1999 : Number 966



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Fast Food 
FW: Fast Food 
FW: Range of Sight?
Re: Range of Sight?
Re: Xenobiology 101 : The Viji (longish)
Re: Playing with First In
Re: Ethically challenged merchants
Re: Endorphins...
This has gone too far!
Re: This has gone too far!
ADMIN: Re: This has gone too far!
Re: Range of Sight?
Re: Ship questions...
Re: Games of Berkeley
Re: Ethically challenged merchants
RE: Ditzie's Chopper-wopper

----------------------------------------------------------------------

Date: Sun, 15 Aug 1999 12:55:22 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Fast Food 

- ----- Original Message -----
From: cos 90 <cos90@powersurfr.com>
To: <traveller@lists.imagiconline.com>
Sent: Saturday, August 14, 1999 12:59 PM
Subject: Re: Fast Food



>
> The reason for all of the Terran references stems from the Rule of Man,
> during which the Solomani of Terra brought their culture to the rest of
> known space, in much the same way as the culture of the United States of
> 20th-Century Terra spread around the world once communication technology
> reached TL6 or thereabouts. And the reason that 20th-Century Terra in
> particular is so often used is that many Solomani historians look back
> upon that era as the Golden Age of Human Culture, the pinnacle of human
> cultural evolution, the...
>
> ... sorry, I can't keep a straight face any longer... :)
>
>

LOL!!!

That's why some of the biggest sporting heroes to Australian youth are
American basket ballers?  Why Aussie youth wear their "baseball" caps back
to front?  Etc., etc.?  :^)

- -- The Roc

------------------------------

Date: Mon, 16 Aug 1999 17:51:12 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Fast Food 

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of The Roc
Sent: Sunday, 15 August 1999 10:55
To: traveller@lists.imagiconline.com
Subject: Re: Fast Food



- ----- Original Message -----
From: cos 90 <cos90@powersurfr.com>
To: <traveller@lists.imagiconline.com>
Sent: Saturday, August 14, 1999 12:59 PM
Subject: Re: Fast Food



>
> The reason for all of the Terran references stems from the Rule of Man,
> during which the Solomani of Terra brought their culture to the rest of
> known space, in much the same way as the culture of the United States of
> 20th-Century Terra spread around the world once communication technology
> reached TL6 or thereabouts. And the reason that 20th-Century Terra in
> particular is so often used is that many Solomani historians look back
> upon that era as the Golden Age of Human Culture, the pinnacle of human
> cultural evolution, the...
>
> ... sorry, I can't keep a straight face any longer... :)
>
>

LOL!!!

That's why some of the biggest sporting heroes to Australian youth are
American basket ballers?  Why Aussie youth wear their "baseball" caps back
to front?  Etc., etc.?  :^)

- -- The Roc

Yes but at least we don't wear armour while playing football, its also why
the Ithklur prefer to play Aussie Rules.

Antony

------------------------------

Date: Mon, 16 Aug 1999 17:51:08 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Range of Sight?

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Eris
Reddoch
Sent: Monday, 16 August 1999 16:15
To: traveller@lists.imagiconline.com
Subject: Re: Range of Sight?


On 08/15/99 at 11:41 PM,  George Herbert <gherbert@crl.com> said:

>>I don't have a good number for this and I figure someone here will...
>>It's a clear day, you're standing on the shore looking out to open
>>sea.  How far out would you be able to sight the sails of a sailing
>>ship with your naked eyes?  With a simple telescope?  How much
>>further if you were standing at the top of a 20 m lighthouse?
>>My swag is 5 to 10 km. How far off am I?

>By naked eye (glasses adjusted, not terrific vision) I can resolve a
>sub-1 meter object a mile away (1600m or so) and clearly make out
>1.5m tall 4-5m long cars (see the windows, tires, etc, which are 0.5m
>or so parts).

My eyes aren't so good.  I have trouble picking out a parked car at
500 m, and I'm not kidding about that.

>If we apply the same criteria to sailing ships (60m
>long, 45m tall sails as a random guess) then the distance should be
>20-30 times further, or 20-30 miles (30-45 km).

Really!  That's flabergasting to a nearsighted person like me.
However, as your next paragraph points out, there's more to it than
simply resolving...

>The distance to the horizon is a distinct problem, however.

Right, and that's where I got my 5 to 10 km guess...even with a
spyglass.

>At sea level you can only see 4-5 miles before small objects drop below the
>curvature.  From 350 feet (~105 meters) altitude at one particular
>point I stand at and look out to sea a lot (the top gate to my family
>place in Marin County, California...) you can see around 20 miles
>(nearly, but not quite, to the Farrallon islands offshore).

Well, the reason I ask...and if I sneak the "p" word in here there
will be a hanging party out looking for me...is I was interested in
the maximum ranges at which "age of sail" ships could sight each
other.  I was guessing 10 to 15 km, but it might be further, maybe
30 km from what you say.

>There are tables of horizon distance versus planet size out there
>somewhere, I remember seeing them.

It wouldn't surprise me if it was B6, WBH, or First In. ;->

Thanks, I'd be interested to hear more.

Eris

Believe it or not the table of horizon distances was in the basic TNE rule
book, don't know how accurate they are though.

Also for tall ships the sighting distance can be greater due to the mark 1
sensor sitting near the top of each mast. On some ships this could place the
sailor above low fogs, canon smoke etc which would allow the early canon
some chance of indirect fire, though their effective ranges are quite short.

Antony

------------------------------

Date: Sun, 15 Aug 1999 22:42:16 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Range of Sight?

In mail you write:

> I don't have a good number for this and I figure someone here will...
>
> It's a clear day, you're standing on the shore looking out to open
> sea.  How far out would you be able to sight the sails of a sailing
> ship with your naked eyes?  With a simple telescope?  How much
> further if you were standing at the top of a 20 m lighthouse?

There are a *lot* of factors involved. First off, the distance to the
horizon is determined by the curvature of the planet. Therefore it
depends on the size of the planet. It also depens on how far above the
"average surface" you are. And finally, the atmosphere bends light so
that you can see a little bit *around* the curve of the planet. This
depends (for gaming purposes) on the density/thickness of the
atmosphere. 

For a quick & dirty answer, ignoring atmospheric refraction...

The horizon is the point at which your line of sight is *tangent* to
the surface of the (assumed perfect) sphere. That means that your line
of sight forms a *right angle* with a line running to the center of the
sphere that that point. 

This means we've got a right triangle to work with. One side is the
radius of the planet. Another is the distance from your eyes to the
horizon (straight line, not measured around the curve). we know 2 of
the sides, so we can get the third via Pythagoras's theorem: a^2+b^2=c^2.

In our case:

a = radius of planet
b = distance to horizon.
c = radius of planet plus observer's altitude

r^2 + d^2 = (r+a)^2
r^2 + d^2 = r^2 + 2ra + a^2
d^2 = 2ra + a^2

Let's try a world with an 8000 km radius, and a 2 meter altitude.

d^2 = 2*8e6*2 + 2^2
d^2 = 32,000,004
d = 5657 m

> My swag is 5 to 10 km. How far off am I?

Looks like you are fairly close.

You can also try this:

The distance *along* the curvature of the planet is:

Angle between line R and line R+A is arccos((r+a)/r). So the distance
along the curvature is (2*pi*r)/(arcos((r+a)/r)/360). This assumes you
are using degrees. If you are using radians, then replace 360 with 2*pi.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 15 Aug 1999 23:19:07 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Xenobiology 101 : The Viji (longish)

In mail you write:

> 1. Zeta 2 : Vilis/Spinward Marches 0919
> UWP X6B0000-0
>         Zeta 2 is a harsh, if not hellish, world by human standards.
> The average surface temperature is 40 degrees Celsius. The atmosphere is
> a thick yellow-orange soup of nitrogen, sulphur and fluorine compounds,
> with surface atmospheric pressure a crushing eight times that of Terra
> or Vland.
>         The Zeta system is very unusual in that the abundance of
> fluorine and sulphur are far above the average for Charted Space.
> The relative excess of fluorine over oxygen is so marked on Zeta 2
> that hydrogen fluoride plays the role that water does on more
> "human friendly" worlds. Sixty percent of the world's surface is
> covered with [relatively shallow] oceans of HF.
>         The crust and mantle of the planet is predominantly made
> up of silicon fluoride, hydroxyapatites, flurosilicates, 
> thiosilicates and metal sulphates. Volcanism and plate tectonics are
> present, but to a lesser extent than most rocky-metallic worlds due to
> a lack of iron in the planet's mantle.

Given the abundance of flurine required to have the HF, I can't quite
see how any sulphate/sulfide compounds can survive? Id expect them to
long ago have been converted to metal fluorides and sulfur difluoride.

>         Lifeforms here are biochemically based on silicone polymers
> dissolved in hydrogen fluoride. Metabolic processes depend on the
> transformation of sulphur compounds for energy and play an important
> part in the cycling of sulphur between atmosphere, biosphere, ocean
> and rock.

Still not sure this would work, give all the fluorine around.

>         The second type relies on an analog of photosynthesis, with
> a blue-green magnesium based pigment capturing wavelengths in the near
> infrared, and resemble horsetails.

IR-based photosynthesis? I can see that for working with sy\ulfur
compounds, but not for dealing with all the fluorides.

>       The system is currently [as of 1116] being reviewed by the IISS with a
> view to Red Zoning it to protect these peculiar sophonts.

The red zoning could be nearly self-enforcing, given what that
environment could do to a ship. :-)

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 15 Aug 1999 22:36:20 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Playing with First In

In mail you write:

> One thing I really liked was the Social Parameters.. they really helped me
> envision the world's society.. in Wardn's case, we have a very open,
> tolerant, non-aggressive people.  Police on Wardn would probably be armed
> with net guns, slippery spray and the like, and carrying a deadly weapon,
> or aggressive behavior would be met with utter horror.
>
> Projecting further, I can now justify Wardn being listed as independent in
> _Behind The Claw_.  Wardn is an open world, free for anyone to visit.  The
> Sword Worlds conquered it once, and the entire population held a sit down
> strike.  Since a neutral world can be an asset, the Imperium has decided
> that Wardn isn't worth incorporating.. yet.
>
> *Grin* ..it just struck me.. this could be a world full of hippies!  The
> ultimate bastion of Political Correctness!  A clever (sadistic) Referee
> could have immense fun with this aspect of the culture.

Or they could be like the culture in the last story in Eric Frank
Russell's "The Great Explosion". A whole world based on mutual
obligations and passive resistance. Their "motto":

	F - IW

	(Freedom - I Won't)

In other words, freedom consists of being able to say no.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 16 Aug 1999 12:14:10 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Ethically challenged merchants

At 22:24 15/08/1999 -0400, "Daniel Phelps" <phelpsd@gate.net> wrote:
>I wrote:
>
>>>Regarding attempts by the Impies to stop piracy on its margins, if the
>risk
>>>is low and the profit high, ....well lets put it this way,  ....they are
>>>trying hold back the sea with a very leaky dike.
>
>In response was asked:
>
>>  How low do you think the risk is?
>
>
>I suppose that you would have to get into the psychology of the crime of
>piracy and what kind of support structure is available. To use an historical
>example Port Royal in the Caribbean, functioned as a safe haven for years.
>What I suggest is that if the perceived risk is low and the profit margin
>high people with a criminal bend will drift into it looking for that one big
>score and stay in it until their luck runs out.

If a bunch of villians get on to my free trader whilst it is in port.
(By bribing security, having friends in the crew or just being downright
 sneaky)
Then, for little outlay they could fly off in a starship and sell it.

I can see the cost/benefit here.

On the other hand, if they are going to use a 100MCr ship to raid me in
space, then I have to ask the simple question - why don't they just sell
the pirate ship?

If they are going to use a cheaper ship (eg a 100 year old free trader)
then sooner or later they will meet something with enough guns and
a lucky shot that gives them the sort of bad day that you just don't
recover from.

Thinks...

I know the arguement against KKMs, but what about an anti-piracy missile?

The APM would be short ranged, very high G, designed to cripple an
attacker of up to 1,000dt in a single shot and capable of being mounted
in a standard turret. It further needs to be able to hit its target
in less time than the target can respond - say 1 second.

Is this possible?

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Mon, 16 Aug 1999 08:09:33 -0400
From: Kurt Feltenberger <kurt@blazenet.net>
Subject: Re: Endorphins...

At 10:25 PM 08/15/1999 -0700, you wrote:
>From: Kiri Aradia Morgan <tiamat@tsoft.com>
>Subject: Re: Endorphins...
>
>>>    Btw, I think we should try & get together for a weekend of BDSM &
>>Traveller.  *weg*
>>>
>>Well at the very least Traveller.  I don't play with anyone but Hiroshi
>>right now...  we're not terribly poly.  But it'd be fun to meet you and
>>Amber.
>
>
>    I was thinking more along the trading of way of doing things & if you
>are an asian female, Amber would like to do more than meet you.  *weg*

Can we PLEASE take this off list?  The first post or three was fine, but
this is turning from a Traveller mailing list to something highly off topic.

Kurt Feltenberger

"To our Country! In her intercourse with foreign nations, 
   may she always be in the right, but our country, right or wrong!"
     ~Stephen Decatur


mailto:kurt@blazenet.net

------------------------------

Date: Mon, 16 Aug 1999 08:26:15 EDT
From: Diespamer@aol.com
Subject: This has gone too far!

Greetings:

Recently on this list was posted:

- --begin paste--

>>    Btw, I think we should try & get together for a weekend of BDSM &
>Traveller.  *weg*
>>
>Well at the very least Traveller.  I don't play with anyone but Hiroshi
>right now...  we're not terribly poly.  But it'd be fun to meet you and
>Amber.


    I was thinking more along the trading of way of doing things & if you
are an asian female, Amber would like to do more than meet you.  *weg*

- --end paste--

O.K., folks, the thread was amusing for the first posting or so. Then 
somebody asked that it be moved offline...and now this.

I'll ask as well: Would you please take this offline.

I have re-written this note about six times now, trying to tone down what I 
want to say. So, I'll keep it very toneless and just ask...please take it 
offline.

Fred Kiesche
(e-mail: Diespamer@aol.com)
(Father Since 1998
(Traveller Since 1977)
(Amateur Astronomer Since 1965)

------------------------------

Date: Mon, 16 Aug 1999 08:33:04 EDT
From: AveNelso@aol.com
Subject: Re: This has gone too far!

In a message dated 8/16/99 8:27:55 AM Eastern Daylight Time, 
Diespamer@aol.com writes:

<< 
 O.K., folks, the thread was amusing for the first posting or so. Then 
 somebody asked that it be moved offline...and now this.
 
 I'll ask as well: Would you please take this offline.
 
 I have re-written this note about six times now, trying to tone down what I 
 want to say. So, I'll keep it very toneless and just ask...please take it 
 offline. >>

    I'm in 100% agreement, this kind of stuff doesn't belong on the Traveller 
list. I've been trying to ignore it, hoping it will go away, but since others 
are chiming in, I thought I'd add my agreement.

        Dave Nelson

------------------------------

Date: Mon, 16 Aug 1999 08:49:23 -0400
From: Rob Miracle <rwm@mpgn.com>
Subject: ADMIN: Re: This has gone too far!

Sorry I haven't stepped in before now, but I'm in the process of moving and 
I've been out of the office for a couple of days.

The Traveller Mailing List is not a sex service.  Content here should be 
kept PG-13.   Sex, unless specifically relating to Traveller is not a 
permitted discussion topic, and even then, the questions of it in game 
isn't that important.  Please take the sex thread off line or to a more 
appropriate forum.

Secondly, if you are conscious enough to put the term "OT:" or "OffTopic" 
in the subject of your message, or if you start out your message with 
"Sorry this is Off Topic", then you should seriously consider not hitting 
the SEND button.  If its off topic, it should not be posted here . . . period.

Rob


><<
>  O.K., folks, the thread was amusing for the first posting or so. Then
>  somebody asked that it be moved offline...and now this.
>
>  I'll ask as well: Would you please take this offline.
>
>  I have re-written this note about six times now, trying to tone down what I
>  want to say. So, I'll keep it very toneless and just ask...please take it
>  offline. >>
>
>     I'm in 100% agreement, this kind of stuff doesn't belong on the 
> Traveller
>list. I've been trying to ignore it, hoping it will go away, but since others
>are chiming in, I thought I'd add my agreement.

- --
Rob Miracle <rwm@mpgn.com>
Be patient or be a patient. -- Anton Devious
http://www.mpgn.com/

------------------------------

Date: Mon, 16 Aug 1999 22:45:48 +1000
From: "AB" <ab@rossmack.com>
Subject: Re: Range of Sight?

This is a multi-part message in MIME format.

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Approximate generic formula for distance to a flat horizon for a standing
adult human varying by world size:

(3220000 * U)^0.5 metres

Where U is the World Size digit.

A more complete formula is:

(See the attached diagram)

d=(h^2 + 2hr)^0.5

Where:
d = distance to horizon
h = observer's height above ground
r = planetary radius

Make sure all units are the same!



We had to figure this out when a couple of my characters wanted to know of
they could send a line of sight microwave transmission to the planetary
downport by climbing a nearby mountain (turned out the mountain was about
10km too short!)

- -AB

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------------------------------

Date: Mon, 16 Aug 1999 09:04:20 -0400
From: "Paul Schirf" <Paul@Schirf.com>
Subject: Re: Ship questions...

In Doug Berry's Universe:
> The registration number is in four parts.
> 
> 1. Vehicle Clasification
> 2. Sector/Subsector Code
> 3. Year of Registry
> 4. Unique identifier
> 
> For example, a free trader registered in the Regina system in 1088 might
> have the following registry:
> 
> A-SMRE-1088-4257
> 
> This assumes that no single subsector in the Imperium will register more
> than 9999 ships in a single year.

Are you saying that the first free trader registered in the Regina System 
in 1088 would be A-SMRE-1088-0001 and the first scout registered in
the Regina System in 1088 would be S-SMRE-1088-0001 ? 

I like this idea, but would (1) extend the Vehicle Classification to two
positions and (2) declare that the Unique identifier are not used in
any particular order - as they are "pre-assigned" in blocks to the
subsector shipyards several years in advance of the year that they
represent and (3) 9000 series numbers are reserved for military
vessels.

------------------------------

Date: Mon, 16 Aug 1999 07:30:38 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Re: Games of Berkeley

Keith Johnson wrote:

> At 01:02 AM 8/10/99 -0400, you wrote:
> >
> >Berzerley has three good things going for it:
> >
> >Games of Berkely
>
> Ugh.  Don't walk, but run away from Games of Berkeley.
>
> Get a car, bus or taxi to take you to Ian's Games in Vallejo.  Ian's has
> the best game store in N. California that I have been able to find.
> Regular 15-20% discount off of _everything_, huge RPG stock, very friendly
> and knowledgeable owner, nothing is shrinkwrapped (#$@)%(*#@$% Gamescape!)
> and has quite a bit of out of print material.  He also has an weekly email
> reminder letting you know what new products have arrived.  The _only_
> drawback is that he is only open a few days a week.  Call and find out the
> hours.  You won't regret it.
>
> Ian's Games
> 301 Georgia St. #A12
> Vallejo, CA 94590
> (707) 552-7127
> IHenrich@ix.netcom.com
>
> BTW, if you know of a better store around the Bay Area, PLEASE tell me.

Gator Games in San Mateo is pretty good.

- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Mon, 16 Aug 1999 07:39:18 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Ethically challenged merchants

Phil Kitching wrote:
> 
> At 22:24 15/08/1999 -0400, "Daniel Phelps" <phelpsd@gate.net> wrote:

> Thinks...
> 
> I know the arguement against KKMs, but what about an anti-piracy missile?
> 
> The APM would be short ranged, very high G, designed to cripple an
> attacker of up to 1,000dt in a single shot and capable of being mounted
> in a standard turret. It further needs to be able to hit its target
> in less time than the target can respond - say 1 second.
> 

"Ooh ooh Cap'n Cap'n  They have this nifty new missile out, the Dragonfire
APM, means anti-piracy missile! Supposed to be one shot crippler up to 1000dt!
We should get some of these, that way we can stop knocking off these dinky far
traders and start hitrting _bigger_ things!"

"Yaar, _anti_ piracy missile! Ho ho ho! That's a laugh and a half, me hearties!!"

Why yes, it'll make a _very_ fine _piracy_-missile, too, and certainly make
that odd spur of the moment property redistribution much easier.

Actually, the ideal anti-boarding missile, which is what you mean, I think,
wouldn't go in the missile turret. The moment it moved they'd be shot by the
opposing ship. What you want is something that sits like a limpet on the ships
hull so it isn't noticed until it's fired, which is, of course, too late.
Stick a bunch of these
on the hull in different facings and you'ld be set.

My one and only statement on the Existence Of Pirates:

Basic, number-one reason that pyrates exist is in _every_ ship design I've
ever seen: they are _all_ armed. 

Period. 

The only one that isn't is the x-boat. In fact, when I first posted the
designs for my Yugobox cheapo free trader, I got all sorts of flak for putting
up an under-armored, un-gunned ship.

Spending lots of hard-earned cash on lasers and missiles, having to deadhead a
gunner along everywhere you go, and sacrificing cargo space for a turret and
it's requisite power, mfd etc etc is economically stupid, unless it's needed. 

QED

------------------------------

Date: Mon, 16 Aug 1999 08:25:27 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Ditzie's Chopper-wopper

Think you should have put a :) or two in there so people knew it was a joke.
You've just described 99.9% of the anime ever created :)

The way it was described to me (after I blew it the first time), was that
indeed it was meant as a joke.  She's this hyper-intelligent, very young
girl with a speech impediment, almost no restraint whatsover :), and she
happens to be the chief R&D designer for a company that makes some SERIOUS
hardware.  And she was on "something", but I can't remember what it was
supposed to be for.  Could be worse.  She was originally supposed to be a
4yr old :)

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Douglas E.
> Berry
> Sent: Sunday, August 15, 1999 8:56 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Ditzie's Chopper-wopper
>
>
> At 02:20 PM 8/15/99 -0700, you wrote:
>
> >    So, Doug, my man, what you are saying is the Ditzie is a
> junkie?  Come
> >on.  Lets have a reality check, I have a 10 yo niece I take care of one
> >weekend out of the month, and she is hyper-intelligent & she
> does not talk
> >like this.  And, if Ditzie has a speech problem, they would have
> gotten her
> >treatment by now.
>
> It's supposed to be a *joke*, this mighty interstellar
> corporation, and the
> R&D department is run by this manical pre-teen, living on uppers and
> testing her new toys of the legal department.
>
> We could of course, be sternly realistic about it, since science fiction
> has never featured pre-teen girls who were smarter than the norm,
> and spoke
> distinctively.  So from now on, all FS post should be delivered by
> Corporate Suits.
>
> Ditzie a junkie?  Guess that makes everyone whose ever popped caffeine
> tablets washed down by coffee a junkie.
> --
>
> Doug Berry             dberry@hooked.net
> http://www.hooked.net/~dberry/index.html
>

------------------------------

End of Traveller-digest V1999 #966
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